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-
- //------------------------------------------------------------------->
- //------------------------------------------------------------------->
- //
- // p4def_04.inc - Woman clipping shrubs.
- //
- // "Paul's Primitive POV People", or "P4".
- //
- // Created by: Paul T. Dawson
- // ptdawson@voicenet.com
- // http://www.voicenet.com/~ptdawson
- //
- //------------------------------------------------------------------->
- //------------------------------------------------------------------->
- //
- // Declare the *textures* for everything.
-
- #declare P4_Eye_Texture = texture { pigment { Blue } }
- #declare P4_Glasses_Texture = texture { pigment{Gray30} }
- #declare P4_Hair_Texture = texture { pigment { SemiSweetChoc } }
- #declare P4_Hat_Texture = texture { pigment { Gray80 } }
-
- #declare P4_Shirt_Texture =
- texture { pigment { checker Black, Yellow
- scale<100,3,100> translate <50,1,50> } }
-
- #declare P4_Shoe_Texture = texture { pigment { Orange } }
-
- #declare P4_Shorts_Texture =
- texture { pigment { Orange } normal { crackle 1 scale 0.3 } }
-
- #declare P4_Skin_Texture = texture { pigment { Copper } }
-
- //------------------------------------------------------------------->
- //------------------------------------------------------------------->
- //
- // Now choose *types* of things. You will have to read the directions
- // to see what numbers are legal here!
-
- #declare P4_Eye_Type = 1
- #declare P4_Glasses_Type = 0
- #declare P4_Hair_Type = 3
- #declare P4_Hand_Type = 1
- #declare P4_Hat_Type = 5
- #declare P4_Mouth_Type = 3
- #declare P4_Nose_Type = 1
- #declare P4_Shirt_Type = 2
- #declare P4_Shoe_Type = 3
- #declare P4_Shorts_Type = 1
-
- //------------------------------------------------------------------->
- //------------------------------------------------------------------->
- //
- // Set the sizes of various things.
-
- #declare P4_Leg_Length = 34
- #declare P4_Neck_Height = 3
- #declare P4_Shirt_Height = 24
- #declare P4_Shorts_Height = 14
-
- //------------------------------------------------------------------->
- //------------------------------------------------------------------->
- //
- // Choose the rotation values. Please read the directions!
-
- #declare P4_Hat_Rotate = < 10, 0, 0 >
- #declare P4_Neck_Rotate = < -5, 0, 0 >
- #declare P4_Waist_Rotate = < -20, 0, 0 >
-
- #declare P4_Left_Elbow_Rotate = < 0, -90, 0 >
- #declare P4_Right_Elbow_Rotate = < 0, 100, 0 >
-
- #declare P4_Left_Eyelid_Rotate = -40
- #declare P4_Right_Eyelid_Rotate = -40
-
- #declare P4_Left_Knee_Rotate = < -5, 0, 0 >
- #declare P4_Right_Knee_Rotate = < -5, 0, 0 >
-
- #declare P4_Left_Leg_Rotate = < 5, 0, -5 >
- #declare P4_Right_Leg_Rotate = < 5, 0, 5 >
-
- #declare P4_Left_Shoulder_Rotate = < -40, -40, 30 >
- #declare P4_Right_Shoulder_Rotate = < -35, 60, -40 >
-
- //------------------------------------------------------------------->
- //------------------------------------------------------------------->
- //
- // Create the optional "holding" object. This will go into the left
- // hand, and move with the hand. This is optional - just comment it
- // out if not needed, and set the flag to "false".
- //
- // The flag is necessary to prevent person #2 from carrying the object
- // that you gave to person #1. Set it to true or false.
-
- #declare P4_Holding_Flag = true
-
- #declare P4_Holding_Object = union {
-
- cylinder { <0,0,0><0,8,0>, 1 pigment{Red} }
- box { <-1,8,-0.25><1,24,0.25> pigment{Silver} }
-
- union {
- cylinder { <0,0,0><0,8,0>, 1 pigment{Red} }
- box { <-1,8,-0.25><1,24,0.25> pigment{Silver} }
- translate y * -10
- rotate z * 50
- translate y * 10
- } // End of union.
-
- // Swing the clippers around so they end up
- // parallel with the ground.
- //rotate y * 40
- rotate x * -45
-
- } // End of union.
-
- //------------------------------------------------------------------->
- //------------------------------------------------------------------->
- //
- // Make another optional object - a "bracelet". This also has a flag
- // to set on/off. This prevents duplicate bracelets! The bracelet
- // should be at <0,0,0>, just like a standard torus.
-
- #declare P4_Bracelet_Flag = false
-
- #declare P4_Bracelet_Object =
- torus { 3, 1 pigment{Red} }
-
- //------------------------------------------------------------------->
- //------------------------------------------------------------------->
- //
- // Despite my attempts at using "realistic inches" as units, the
- // people always seem to end up 8 or 9 feet tall. This variable lets
- // you scale the person down to a normal size. Use the P4_TEST.POV
- // scene to see how tall your person actually is!
-
- #declare P4_Total_Scale = 80/100
-
- //------------------------------------------------------------------->
- //------------------------------------------------------------------->
- //
- // This is the height to move the person up, so his/her feet are on
- // the floor. Sorry, but because of bendable legs, this has to be
- // adjusted manually (by YOU). 8-)
-
- #declare P4_Y_Adjust = 32
-
- //------------------------------------------------------------------->
- //------------------------------------------------------------------->
- //
- // Now call "p4_main.inc" to create the object.
-
- #include "p4_main.inc"
-
- //------------------------------------------------------------------->
- //------------------------------------------------------------------->
- //
- // End of this file.
-
-